UB40: For The Many - VINYL LP
SKU: 28104896022

UB40: For The Many - VINYL LP

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UB40: For The Many - VINYL LPTitle: For The Many Artist: UB40 Label: Wienerworld Product Type: VINYL LP UPC: 5037300842431 Genre: Reggae Release Date: 2019 03 29 Number of Discs: 1 For The Many is the Birmingham reggae veterans' nineteenth studio album their first since 2013's Getting Over The Storm Features UB40's founding members Robin Campbell (co vocals Guitar), Brian Travers (saxophone keyboards), Jimmy Brown (drums), Earl Falconer (bass keyboards vocals) and Norman Hassan

Title: For The Many
Artist: UB40
Label: Wienerworld
Product Type: VINYL LP
UPC: 5037300842431
Genre: Reggae
Release Date: 2019-03-29
Number of Discs: 1

For The Many is the Birmingham reggae veterans' nineteenth studio album - their first since 2013's Getting Over The Storm Features UB40's founding members Robin Campbell (co-vocals/Guitar), Brian Travers (saxophone/keyboards), Jimmy Brown (drums), Earl Falconer (bass/keyboards/vocals) and Norman Hassan (percussion/vocals), alongside long-time members Duncan Campbell (vocals), Martin Meredith (saxophone), Laurence Parry (trumpet) and Tony Mullings (keyboards). ncludes guest appearances from Birmingham rapper Gilly G, who features on the video Moonlight Lover and Jamaican artist/producer Kabaka Pyramid on Broken Man. UB40 are reunited with reggae deejays/artists Pablo Rider on I'm Alright Jack and Slinger on Gravy Train, both of whom appeared on the band's 1985 album Baggariddim. The album's closing track All We Do Is Cry sees the band collaborate again with British Asian urban musician Hunterz, who previously co-wrote and sang on UB40's single 'Reasons' from the 2005 album Who You Fighting For. In the same year, Hunterz performed the single on stage with UB40 and The Dhol Blasters at the Live 8 concert held in Hyde Park. Formed in Birmingham in 1978, UB40 named themselves after the UK government's unemployment benefit form. Their debut album Signing Off was released in August 1980 and is considered by many to be one of the greatest reggae albums ever released by a British band. It was the start of a career that led to 100 million record sales worldwide and dozens of hits, including Red, Red Wine, I Got You Babe and (I Can't Help) Falling in Love with You which all topped the charts across the world. The band had a run of hit albums that have spent a combined period of eleven years in the UK's Top 75 album chart, establishing UB40 as one of Britain's most successful bands of all-time.

Tracks:
1.1 The Keeper
1.2 Broken Man (Feat. Kabaka Pyramid)
1.3 Gravy Train (Feat. Slinger)
1.4 I'm Alright Jack (Feat. Pablo Rider)
1.5 Moonlight Lover (Feat. Gilly G)
1.6 You Haven't Called
1.7 What Happened to Ub40
1.8 Bulldozer
1.9 Poor Fool
1.10 All We Do Is Cry (Feat. Hunterz)
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SKU: 28104896022

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Waukegan, US
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Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Piotr S.
Port Orchard, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Tyler aldrich
Dallas, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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ghostwriter
Lowell, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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